Democratic
Chess

A chess set whose figures are network cameras. Each one can look around, listen and talk — to the other figures and to the two people playing.

Play Democratic Chess
Black and white camera-figures mid-game on a glossy chessboard, seen from above
Mid-game, seen from above.
John Tenniel's engraving of Alice talking with the Red Queen in a wood
Alice and the Red Queen — John Tenniel, Through the Looking-Glass, 1871.

Through the looking-glass

The project starts from Lewis Carroll’s Through the Looking-Glass: a story played out as a game of chess on a giant board of fields instead of squares. Its main characters are chess pieces, and Alice herself is turned into a pawn.

Democratic Chess gives the pieces that voice. In place of figurines, Wi-Fi network cameras stand on the board — each able to look around, listen, and speak with the other figures and with the two people playing.

How a move is decided

Because the figures can see, hear and speak, the game can be played in a number of different ways.

By the figures
A move can be decided democratically, discussed by every figure involved.
In debate
Figures can argue a move with one of the players, or with each other, before it is carried out.
By the players
In the end, the two people at the board still have the final say.
Rows of white camera-figures with printed chess symbols on a black and white board
The white figures: each canister carries its chess symbol and a pan-tilt camera.

Play it in your browser

The playable version takes the idea one step further. The players only decide which figure moves; the figure decides where it goes, judging the board through its own camera.

Take any of the 34 roles — player or figure. The computer plays the rest, and they talk at the table while you think.

Play Democratic Chess